Friday, November 30, 2018

ACO 5.0 - Visual Statement

Our topic in this project was about how depression looks like in the life of a person and the process of getting better. Our message in this video was to show our viewers that there are always people you can talk to or ask for help when you need it. No matter how difficult it may be to ask for help, they will do it. This subject is important to my partners and me because depression is pretty common in the high school setting. We as teens are growing up emotionally and physically, we are getting prepared for the oncoming future. Getting ready for adulthood and be stressful and scary. The goal we wanted to achieve in this project was to really show how depressed people feel and how they can get better. We were required to produce a two to three video on depression in a relevance that connects with our audience. We were allowed to create our own sound effects and produce a soundtrack on Garage Band. We would edit our footage on Final Cut Pro. My partners were Lily, Carina, and Triton. Lily's job was to write the script. She mainly wrote all of what we did and said as a group in the video, and helped write the digital portfolio. Carina was the head camera person; her job was to shoot all of the main shots in the video, although Lily filmed some shots as well. Triton was our support; he gave us advice and he helped us with our jobs when we needed it.  I was the editor and the main actor in our video. 

For this project, our team had to learn how to use Final Cut Pro since we were new to the software. With that, we learned many tips and tricks to make our editing segment in this project easier. We learned how to use the different types of playheads and what they are. We learned how to cut and paste our footage, how to make the clips shorter, and how to layer clips. Most importantly, we were reminded how to film and make our shots look clean and stable. We used these types of tips when we had extra footage that we didn't need or want. It is important to use FCPX Libraries, Events and Projects properly because it can help with being organized and overall have a faster production. When our audience is watching our video it's important to make sure the audio and the footage line up nicely. It's also important to make sure the audio is always at the same volume. You don't want the audio to be all quiet and then all of a sudden it's blasting your eardrums. To make sure you don't do that, the audio should always be hitting above 12 and below 6. My team and I all agree that in our video, the audio sounds more professional. When we recorded our voiceover, we were using a professional microphone. It was meant to be a high-quality audio recording if we produced it correctly. We like our video footage, but not a much as our audio.

I think the greatest challenge for my team was filming. Our video was about the daily life and perspective of a depressed person. We wanted to show time passing so we had our actor wear different clothes in the different scenes. Because of the details we wanted to show in our video, like the change of clothes, the process of making our video became a long time. Our group got along really well and we had the best communication skills. Whenever one of us had something on our mind, we always shared with the group. I wouldn't say that only one person held this group up because we were linked together to help each other. I think the most enjoyable part of this project was seeing the finished product. All of our hard work was put together and we got to see the final piece. I was really happy with our critique results. We got first place out of all the videos, so that was nice.

ACO 5.1 Apply problem-solving techniques to create deliverables that address the needs of a client or target audience.

Thursday, November 15, 2018

ACO 1.0 - Modern Art Movement

For this project, Lauren and I chose surrealism. Surrealism originated in Paris in the 1910s, and describes artwork that attempts to unveil the door to the unconscious mind and takes inspiration from dreams. Surrealism was influenced by Sigmund Freud, who basically founded psychoanalysis, and Karl Marx, the author of The Communist Manifesto. It was an overall very counterculture movement that rejected the confines of traditional art, and as such, many people thought surrealism was disturbing. Surrealism has had a pretty big effect on our culture and the arts and communication industries because it opened up the door for people to express new and crazy ideas. Artists fulfill the societal need of self-expression. I really enjoy surrealism because it makes me think.

Image result for the persistence of memory
The Persistence of Memory (1931) Salvador DalĂ­

The example above is by Salvador Dali, and it's one of the most famous pieces from the surrealist movement. It was inspired by a dream he had. I think it symbolizes how the passing of time can distort reality and memory. The Dreamer, the little white thing on the ground of the picture, represents the artist himself, Salvador Dali, in his asleep form, and is recurrent in his other artworks as well. Another recurrent theme in his artworks is ants, which represent decay and death, which further illustrates his purpose of decaying memory. In my opinion, one artist can completely change someone's point of view through their art, because they can portray their ideas in creative ways. I think when creativity is involved, it can be easier to persuade people. I don't think technology has aided nor hindered cultural impact of art, it just changed how it operated.

ACO 1.1 Assess the evolution of art forms for their impact on the arts and communication industry.
ACO 1.2 Evaluate the interaction among media, design and society to assess how each influences the other.
ACO 1.3 Evaluate innovative applications of media and design in society that have impacted the arts and communication industry.

Wednesday, October 31, 2018

ACO 7.0 - Workplace Safety Video

The project goal was to make a good quality, short, concise and informational video on our topic, which was Avoiding Stress and Burnout. We want to try and converse our understanding of stress; ways to identify it, ways to cope with it, and ways to prevent it from affecting you. My teammates in this project are Lauren and Tehinnah. Lauren is an amazing writer and she's a very talented teammate. She wrote the script for our project and worked on the digital portfolio. She added a lot of great ideas to the team. She also acted during the middle section, and did a very good job. She also voice acted during the first section, and had a very steady and clear voice with good inflection and intonation.

Tehinnah is a very good actress, who takes directions very well and is very fun to work with. She was also an actor and voice over adept at making music that fits. Tehinnah narrates the second scene of the video, which is how to deal with stress and burnout, and acts in the third scene of how to prevent stress. Tehinnah also does the music for the background, which is very helpful to cancel out dead air and no sound in between cuts and scenes. I honestly feel like all of us had key parts to play that were equally important to this project as well as we all worked very hard on our work, I think it was a very nice group, and I was happy with the end result of our project.

Our highest scoring from the critique was clarity of audio, we did a voiceover, so it makes sense that it was good, especially since we recorded multiple times to get the best audio we could. Our lowest scoring was the relevance of visuals, again, it makes sense, because in the video we decided to take a more comedic approach to the video, one of these ways was throwing props to have an example of what things you could use to make yourself less stressed. I think overall the video was critiqued pretty accurately.

I think we could've used the props differently, and if we had more time, we could've gone over the video a few more times to correct any of the problems that popped up in the video. Overall I think we did pretty good, it may have not been super formal, but it was interesting and would've definitely made an impact on learning about stress and burnout.

ACO 7.1 Analyze the beneficial effects that safe and healthy work habits have on productivity that improve workplace efficiency.
ACO 7.2 Apply practices to maintain a safe and healthy work environment in relation to careers in the Arts and Communication Pathway.

Friday, October 5, 2018

ACO 5.0 - Coding Altino Cars

Coding is an important skill to learn even if you're not interested in becoming a programmer or engineer for several reasons. For one, it looks great on resumes. Coding is incredibly prevalent in modern technology, and can make it easier to access and navigate the technological world. In this class assignment, we used Altino cars and programmed them with Arduino software. For Challenge #1 I partnered up with Tehinnah, and we made our car do a figure 8. Our logic statement was to do the turn as effectively as possible. There were three main commands that we used for this project: Go, Steering, and Delay. We had to do a lot of trial and error because the default code that Mr. Sanderl gave us was incorrect, and we had to edit it slowly by creating wider turns.

For Challenge #2, we were instructed to make an "ambulance" (our Altino car with flashing lights) go in a straight line, "pick up patients" (by stopping for 5 seconds) and then turn back and land on the finishing line. We used four new commands, While Loop, Array, Display Line, and Sound. However, most of these were for the sound and flashing light system, and we didn't get to go there due to limited time. We only got to make the car go, stop, and come back. I might trust an autonomous car in the future to take me around, but there's this website called the Moral Machine that shows the different moral dilemnas autonomous cars may provide in the future. Playing around on that website made me feel a lot more cautious to let myself go

ACO 5.0 - Create a deliverable using problem-solving techniques to address client needs or target audience.
ACO 5.1 - Apply problem-solving techniques to create deliverables that address the needs of a client or target audience.

Monday, September 24, 2018

ACO 3.0 - Art and Design

Line, shape & texture are the primary elements of art that I used in my Still Life painting above. I used lines to create the appearance of shapes and texture. Texture was created using hatching and cross hatching. I also created the appearance of form with contour lines being placed in the flower. There's definitely a relationship between the size of your texture brush and controlling the value scale of your image. The bigger the brush, the darker and more pronounced the area will appear. However, you will also have less detail in your image. With a smaller brush, you can create finer, more detailed lines. To me, I enjoyed the painting process greatly but resented the fact that we had a brush size limit of 10 pixels as I like having big defined lines around objects. I wish we had more freedom to explore our own art styles in this class but I get that it's a beginner class and we gotta listen to the rules.

Above is my landscape photo, which was taken when I went to Alaska. In fact, it's the famous Mount Denali. It took twelve hours of driving (six there, six back) on a tour bus to get this close to it. For this image, we created a pencil drawing effect in PhotoShop, instead of drawing it ourselves. To me, the finished landscape image was less focused on line, but more focused on shapes and forms. Also, there's less texture in the image because there was none added with the crosshatching. There was texture added in at the end as a paper effect. I mainly stayed with the tutorial steps as I wasn't here the day we created it in class.

Finally, is my portrait photo. It's a picture of me, taken by my aunt, in the kitchen. It's actually not that recent of an image, but it works. It's pretty close up on my face, with no background. It was originally a vertically taken photo, so I had to crop it to be horizontal because vertical photos weren't allowed. I like the intimate close up view, I think you can see a lot of detail in it so I'm proud of it. This image includes all of the elements of art - line, shape, color, texture, and form. After we completed our images, we had a class critique on our three images. My critique is below. I'm overall satisfied with my scores, but I'm disappointed with my score for my Mix because I don't think I deserve the 2's a couple of people gave me there.

ACO 3.1 Analyze how elements and principles of design in various forms of media are applied to communicate to a specific audience. Elements of Art: Space, Line, Color, Shape, Texture, Form, Value.
ACO 3.2 Critique how the effective integration of elements and principles of design within a variety of medium impact target audiences. Gestalt Theory: Similarity, Continuation, Closure, Proximity, Figure and ground
ACO 3.3 Apply elements and principles of design to clarify, focus, or enhance a message or concept for a target audience. Principles of Design: Scale, Proportion, Unity, Balance, Harmony, Contrast, Repetition, Variety, Emphasis)

Tuesday, September 11, 2018

ACO 5.0 - Audio Production

Intonation and inflection are great tools that can be used to enhance the auditory experience for an audience. If you create a sound piece without varying your vocal tone at all, you will bore anyone that listens to you. Intonation is when you vary your voice, with highs and lows. Inflection is when you emphasize certain words. Both of these tools were important when we recorded our project. In my team, I was primarily the leader and audio technician. I also edited a bit of the script, and voiced our character in the script. As the leader, I was the primary communicator of my team, and talked to Mr. Sanderl for assistance. I also had the GarageBand document on my computer, so I was in charge of the music and sound effects. When it came to recording, we had to rehearse a couple times to make sure we could take it all in one take.

The results from the critique were very disappointing to me as we put a lot of effort into this project. Our audio was around 10 minutes in length, which was longer than anyone else's, and I think it may have detracted from the engagement because people got distracted. My teammate Lauren put a long time into writing a beautifully crafted script full of detail, and I didn't want to cut it down into 1/4th of the length it was because it felt like it would be like ruining someone else's artwork. I feel like due to the attention span of our audience, and also how we explored ideas that were outside the basic assignment, we didn't meet the goal perfectly. If I did this project again with the same people, I think I'd insist on writing a shorter script so that we could've gotten a better score.

ACO 5.1 Apply problem-solving techniques to create deliverables that address the needs of a client or target audience.

Wednesday, August 29, 2018

ACO 6.0 - Proprietary Information

The FCC, short for the Federal Communications Commissions, is an agency associated with the United States government. The FCC are in charge of regulating forms of media and communication, such as television, internet, radio, homeland security, public safety, and more. They are also in charge of monitoring cases of copyright infringement. Copyright infringement can be defined as the action of stealing a copyright owner's work and violating their exclusive rights. Copyright law gives owners several exclusive rights, including the right authorize others to reproduce them. However, not all copyrighted material requires permission. To determine if a particular use requires permission from a copyright owner, you need to evaluate whether or not your use falls under the category of "Fair Use". Fair Use is a term used to describe any use of copyrighted material for a transformative purpose. There are two main categories of what qualifies as fair use - Commentary & Criticism, and Parody. Uses classified as commentary & criticism may include a movie review that uses a couple second clip of a scene to critique the plot of the movie, quoting a quote from a recent magazine, and video and sound clips in a documentary. Uses classified as parody include creating a satirical version of a famous song or uses of television shows such as South Park.

Sometimes people want to keep certain information confidential, or secret. Confidentiality is important for several different types of information. This includes social security numbers, credit card numbers, your home address, and in some circumstances, even things like your full name and phone number. Social media has had a big impact on the state of confidential information, with more and more people giving away private details of their life. I've seen posts on Twitter where people will post, "Look at my new credit card! It looks so dope!" and the comments are all asking, "Can we see the back?" and the people straight up show them the back. That's a bit of an extreme example, but people giving out personal information about their lives is all over social media and I see it all the time. Sometimes censorship can be important, in the cases of speech being used to dox people or harm others in any other way, such as shouting "Fire!" in a public place when there is no fire. Other than those circumstances, I'm a great proponent of free speech and I don't think people should be censored for stating their beliefs.

ACO 6.1: Analyze the use of copyright and proprietary information in arts and communication to facilitate responsible, legal and ethical behavior.
ACO 6.2: Examine ethical issues in arts and communications to make appropriate decisions related to clients, co-workers and society.